Thursday, December 31, 2009
Saturday, December 5, 2009
Potrait_Children
I took all this picture when the time I traveled to London.
I love the the last picture in black and white.
Labels:
art and design,
black and white,
children,
photography,
potrait
Thursday, December 3, 2009
The Chinese Kite
Labels:
art and design,
chinese,
colourful,
Graphic Design,
kite,
oriental,
poster,
splash
Tuesday, December 1, 2009
Descendants of the Dragon
Chinese believe that dragon brings prosperity while it appear
and some represent that good luck. Chinese dragons traditionally symbolize potent and auspicious powers, particularly control over water, rainfall, and floods. Many chinese people often use the term "Descendants of the Dragon" as a sign of ethnic identity, as part of a trend started in the 1970s when different Asian nationalities were looking for animal symbols for representations.
I wish I had the powerful strength which dragon have, I doesn't fear for challenge, and I want to make a good achievement for myself, and for my family.
Labels:
art and design,
artwork,
blogspot,
Dragon,
Graphic Design,
miao sum,
port folio,
vector
Monday, November 30, 2009
Claire De Lune
this is what I see from Debussy piano piece,
Claire De Lune ( Moonlight )
One of my favorite piano piece from Debussy.
*click thumb to enlarge
Thursday, November 19, 2009
Struggling Agaisnt the Calmness
everything in my mind now.....just like what I trying potrait to you..
where is the balancing about this? It came fast, and it disappear so soon..
what can I do? I am not good today.
Labels:
art and design,
art experiment,
craft,
Graphic Communication,
Graphic Design,
light,
miao sum,
Nature
Wednesday, November 18, 2009
The Love Code in 3D
The Love Code family
My love-code member is coming a live...haha lol
This is the very rough and unfinished, I will trying to refine them
oops..they are kinda cute, don't you think so? haha
I always so envy those people can make a very cute handmade craft..
haha thats why i tried to make some, and I found its really fun......
cheers cheers..
Labels:
craft,
Graphic Design,
handmade,
paper,
paper doll,
the love code
Tuesday, November 10, 2009
Reverse : Life_Experiment
Emotional Expression is observable verbal and nonverbal behavior that communicates emotion. Emotional expression can occur with or without self awareness.The design is a figure and variety of feeling, thought, and behavior. It's a subjective experiences, which associated with mood,temperament, personality and also disposition. Colour study been applied into the poster.
Colour, because of its emotional effect upon us, is largely responsible for the atmosphere of a home.
Monday, November 9, 2009
Moody
I am so stressful....bout everything
It's killing me.....but I know that....
I cannot die in this time.....
Emo.....thank you for everyone who listen to me...
I will be fine ><"
Labels:
art and design,
emotional,
Graphic Design,
monotone,
poster,
stressful
Tuesday, November 3, 2009
The Dancing Butterfly
The installation about the paper with lightning,
it look like the dancing butterfly, and i like it so much :)
Labels:
art and design,
art experiment,
blogspot,
butterfly,
dancing,
installation,
light,
paper,
sculpture
My 1st PaperSculpture
The paper sculpture for exploring the other way before
proceed to my final art work, it's very tired to creating this.
but i quite like the outcome, does it looks like the lamp
selling in IKEA? :p
Monday, October 26, 2009
My Chinese Blog: 深度。認識
A poster to promoting my chinese blog, which all about my stories
written in chinese. For those who can understand chinese, you
are always welcome and comment.
深度。認識
是一個給自己學習,和中文創作的部落格,
各式各樣關於生活的態度,以及分享我的一部分
深度的認識自己,身邊的一切
不同角度的觀察生活,有時卻是一種樂趣。
http://www.the-lovecode.blogspot.com.
Labels:
art and design,
blogspot,
calligraphy,
chinese,
poster,
self promotion,
the love code,
typography,
中文,
深度。認識,
生活,
部落格
10˚ Geometry
After a few research for my project, and decided to experiment what i have done.
10˚ is about the geometry shape which name the holy tetractys,
it represent the balancing, and basic disposition of body, such like head,
2 legs, neck,belly, adomen and etc.
Labels:
angle,
art and design,
blogspot,
geometry,
Graphic Design,
layout,
miao sum,
poster,
shape,
typography
Friday, October 23, 2009
Essence of Life. Emotion
The first experiment to my design project,
it is just about the stressfulness,
do not ignore it but appreciate this,
it's the essence of life. Any idea for me?
I need more idea.
Labels:
concept,
Graphic Design,
life,
poster,
stressful
Wednesday, October 21, 2009
T-Shirt Design for Cari Forum
2 T-Shirt design for Chinese Cari Forum
The 1st design is back to the love code concept, and the second design is more on
style, and also typography to enhance our self and kinda funky design in words.
What do you think about the design? Let me know :)
Labels:
design,
Graphic Design,
t-shirt,
the love code,
typography
Friday, October 16, 2009
Typography Experiment-2
What you see, is not what you think. So what it is?
don't judge something before you not really into it.
recently I doing a lots of typography experiment
it can said that meaningless, but at least it just some try out,
so what you think about it? :)
Labels:
experiement,
layout,
pattern,
poster,
typography,
visual
Thursday, October 15, 2009
District Zone #2
I like 2 better than 1, sometime it doesn't matter to be the second
unless I found this is the most comfortable place for me,
and I happy with this place :) Why so serious? haa
Labels:
2,
art experiment,
District,
poster,
second,
typography,
visual,
zone
Typography Experiment
Just some imitating and inspired after some book and good stuff
not something new, but a lil try out. I love my name been portraying
this way, and this just an experiment while I doing nothing,
and super boring here....gosh... please me! like what i wrote there :
This is the own self
project from a super
boring person who
want to explore more
and discovery more,
and this is totally
meaningless so,
please ignore it.
Labels:
design,
experiement,
Graphic Design,
miao sum,
typography
Monday, October 12, 2009
L, Be Tough
L, Be Tough
(Typography Sculpture)
L is the assignment I gave to myself on the holiday before i started my new life and study in Birmingham , United Kingdom. It based on the material from my family business, Metal and Recycle. Laon was the family name given for us, and the letter L is created to be tough and ready to take any challenges in the upcoming life, never give up easily, specially for my family .
Be Tough
Labels:
be tough,
environmental,
family,
love,
sculpture,
typography
Friday, October 9, 2009
生活。態度
聽歌,一定要聽古典樂?
讀書,一定要念Dan Brown?
吃飯,一定是高級料理?
咖啡,一定是Starbuck?
常常問我自己, 究竟怎樣的生活態度能夠滿足自己?
哪甚麼樣的生活態度適合自己呢?身邊的人常常說的簡單生活,真的那麼簡單和容易?
那怎麼樣的生活態度又滿足你呢?
這些一定是要有家庭背景的人類才能擁有的?這些才算上生活態度?
坦白的說,我有自己也搞不懂的生活態度,但是我知道肚子餓了就要找食物的道理,哪怕只是一包快熟面,我也可以很開心的聽著莫札特,喝著我心愛的Nescafe,來解決我那快熟面。我想信每個人都有自己態度的哲學, 那是人生多麼美妙的一頁。只要生活不潦倒,那就可以接受了。生活態度永遠沒有富貴貧賤之分, 只看你給自己選擇了怎麼樣的一個態度。還記得,一些朋友告訴過我一個難以抹滅的“哲學”,這一切就像是打飛機一樣, 自己爽就好!哈,我找到自己的生活態度了, 你呢?
-------------------------------
為了體驗自己, 我選擇面對, 身邊的一切, 人生不一定那麼愉快, 但是那一個能讓自己最好過, 卻是我們自己可以選擇的, 要了解自己生活的態度, 是否應該更加的了解自己?從了解到體會, 那會是一個很有趣的過程。為了更了解自己,我選擇到國外留學但不是流放, 哈。
這是一個從來都沒有在我童年至學院時期的想法,完全沒有幻想過的自己踏上大學生的旅程。我應該還是小學最懶惰的代表,基本上可以說是一個神話, 中學更是被各式各樣的校園活動吸引著。但一次,忽然間告訴父母, 我可以上大學嗎?父母應該也被自己的舉動嚇了一跳吧(至少我是那麼認為,哈哈)而他們也在那一瞬間答應了。沒有太多考慮,我決定自己也來當個大學生好了。我大學的生活。。才剛剛掀開序目。
我是大學生!!!
讀書,一定要念Dan Brown?
吃飯,一定是高級料理?
咖啡,一定是Starbuck?
常常問我自己, 究竟怎樣的生活態度能夠滿足自己?
哪甚麼樣的生活態度適合自己呢?身邊的人常常說的簡單生活,真的那麼簡單和容易?
那怎麼樣的生活態度又滿足你呢?
這些一定是要有家庭背景的人類才能擁有的?這些才算上生活態度?
坦白的說,我有自己也搞不懂的生活態度,但是我知道肚子餓了就要找食物的道理,哪怕只是一包快熟面,我也可以很開心的聽著莫札特,喝著我心愛的Nescafe,來解決我那快熟面。我想信每個人都有自己態度的哲學, 那是人生多麼美妙的一頁。只要生活不潦倒,那就可以接受了。生活態度永遠沒有富貴貧賤之分, 只看你給自己選擇了怎麼樣的一個態度。還記得,一些朋友告訴過我一個難以抹滅的“哲學”,這一切就像是打飛機一樣, 自己爽就好!哈,我找到自己的生活態度了, 你呢?
-------------------------------
為了體驗自己, 我選擇面對, 身邊的一切, 人生不一定那麼愉快, 但是那一個能讓自己最好過, 卻是我們自己可以選擇的, 要了解自己生活的態度, 是否應該更加的了解自己?從了解到體會, 那會是一個很有趣的過程。為了更了解自己,我選擇到國外留學但不是流放, 哈。
這是一個從來都沒有在我童年至學院時期的想法,完全沒有幻想過的自己踏上大學生的旅程。我應該還是小學最懶惰的代表,基本上可以說是一個神話, 中學更是被各式各樣的校園活動吸引著。但一次,忽然間告訴父母, 我可以上大學嗎?父母應該也被自己的舉動嚇了一跳吧(至少我是那麼認為,哈哈)而他們也在那一瞬間答應了。沒有太多考慮,我決定自己也來當個大學生好了。我大學的生活。。才剛剛掀開序目。
我是大學生!!!
Thursday, October 1, 2009
Graphic Communication
What is Graphic Communication?
- a communication through graphics and graphic aids
- creating, producing, distributing material incorporating words, and images to convey data
"Concepts and Emotions"
- encompasses all phrase of the graphic communication processes from origin idea
- Design, Layout, Typography through production, finishing, and distribution of two-
three dimensional product or electric transmission. It involved Drawing, Photography, Slides
Transparencies, Sketch.
In Traditionally it referred to as printing, general commercial making, quick printing, digital imaging, magazine, newspaper, book printing, screen printing, card design, themorgraphy, label and packaging, trade and finishing, logo design. Nowadays, it expand through the high technology for eample : creative design in e commerce, web page design, interactve design, hosting, mailing& fulfillment and others.
(construction for Dubai)
( Why Not Associates, London)
( Sketches )
- a communication through graphics and graphic aids
- creating, producing, distributing material incorporating words, and images to convey data
"Concepts and Emotions"
- encompasses all phrase of the graphic communication processes from origin idea
- Design, Layout, Typography through production, finishing, and distribution of two-
three dimensional product or electric transmission. It involved Drawing, Photography, Slides
Transparencies, Sketch.
In Traditionally it referred to as printing, general commercial making, quick printing, digital imaging, magazine, newspaper, book printing, screen printing, card design, themorgraphy, label and packaging, trade and finishing, logo design. Nowadays, it expand through the high technology for eample : creative design in e commerce, web page design, interactve design, hosting, mailing& fulfillment and others.
(construction for Dubai)
( Why Not Associates, London)
( Sketches )
Tuesday, September 22, 2009
Peace of Mind
I really need a peace of mind to figure out what i want to be in the future
It was beautiful, and this is the only thing I thought of when i captured this picture.
Labels:
flower,
Peace of mind,
photography,
purple flower
Thursday, September 10, 2009
Wilson in LONDON
YES! I'm in United Kingdom now, and I cant believed it I am here... :P
It is definatley be very hard for for me to get used to the new life here, but I will make it
thx to those who keep helping me all this time n especially my family , I am proud to have u guys as my family member, I love you guys. Beside, thx to Nick who gave me so much of helps in here, Anna, and Poon Yan who traveled here with me. Thank You
-to be update-
Friday, August 14, 2009
Thursday, August 13, 2009
Animatic Magazine
TOA Student Creative Award 2008
Advertising Design Category
Graphic Design : Editorial & Publication
Gold Award
thanks for all my lec, family, friends who gave help on this, you guys make my life :)
Labels:
animal,
animatic,
editorial,
global warming,
Graphic Design,
magazine design,
publication,
spread
Tuesday, June 23, 2009
Something New I have tried
Wednesday, June 3, 2009
A Good Designer Advice
01: There’s no such thing as bad clients: only bad designers.
We love to blame our clients for poor work. When projects go sour, it’s always the clients — never us — who are at fault. Sure, there are bad clients. But designers treating them badly have usually turned them into bad clients. As designers, we end up with the clients we deserve.
02: The best way to learn how to become a better graphic designer is to become a client.
On the few occasions that I’ve been a paying commissioner of graphic design, I’ve learned more about being a designer than by anything else I’ve done. It’s only by commissioning graphic designers that we discover that most of us are not very good at articulating what we do and how we work. For many clients, designers seem to operate on the principle expressed by the architect hero of Ayn Rand’s The Fountainhead: “I don’t intend to build in order to have clients. I intend to have clients in order to build.” As part of their training, all designers should be obliged to spend a sum of their own money on graphic design.
03: If we want to educate our clients about design, we must first educate ourselves about our clients.
When I hear designers say that “we must educate our clients”, I want to break out in hives. Instead of educating our clients, we must educate ourselves in the ways of our clients. Then — and only then — will clients take us seriously.
04: If we want to make money as a graphic designer, we must concentrate on the work — not the money.
Whenever I’ve taken on design projects “just for the money,” disaster has invariably ensued. When we put money first and work second, we end up with bad work and an even worse balance sheet. This is not to say that designers shouldn’t be properly paid for their work, or that designers shouldn't be financially savvy (clients usually are). But the designer’s primary motive has to be the quality of the design and not the size of the fee. When the focus is on the money, the work is usually poor.
05: For designers, verbal skills are as important as visual skills.
Since graphic design should be self-explanatory, designers might be forgiven for thinking that the need to provide a verbal rationale for their work is unimportant. Surely the work should succeed on its own merits without requiring a designer’s advocacy? True. Except there never was a client who didn’t want an explanation for every aspect of every piece of creative work they commissioned. If we can’t talk about our work in a clear, rational and objective way — free from all jargon — then we can’t be surprised when we meet with rejection.
06: Ideas usually fail not because they're bad ideas, but because they're badly presented.
The ability to present an idea is as important as the idea itself. The single most important thing we need to remember when presenting work to clients is that they are terrified at the prospect of what we are going to show them. For clients, commissioning design is like going into a furniture showroom to buy a sofa and being told by the salesperson, “Sure, I can sell you a sofa. But I can’t show it to you.” Who ever spent money on something they couldn’t see? Yet this is precisely what we ask our clients to do when they commission us.
07: “I’m a professional: I know best.”
The only designers who use this argument are unprofessional designers. Designers often say, “No one tells a doctor what to do, so why is it OK to tell me what to do?” But the myth of professional omnipotence has been debunked. We no longer accept that doctors, lawyers and plumbers have a monopoly on knowledge. Speak to any doctor and they will tell you that people come into their consulting rooms armed with information downloaded from the internet. We have long since learned to question and challenge expert opinion. Why should designers be exempt? Anyone who uses the “I’m a professional therefore you must accept what I say” argument has lost the argument.
08: “All the good jobs go to other designers.”
Not true: in fact, nearly all jobs start off as neither good nor bad. We are deluded if we think only other people get good jobs and we only get the rubble. Truth is, nearly all jobs start off the same, and our responses as designers determine the success or failure of each job. There are no good or bad projects in design, only good or bad responses. Good projects are made not found. I’ve often interviewed designers who told me they wanted to move jobs because they only got “lousy projects to work on”. Yet when they showed me what they’d been working on, they usually seemed like great jobs.
09: The best way to run a studio is to be domineering and forceful.
In fact, the opposite is true. Designers who run studios or lead teams often think they have to lead from the front. They think they have to dominate. They think they have to take credit for everything. In fact, the opposite is true. Good leaders of design teams lead from behind. They put themselves last and allow others to shine. When designers are allowed to shine, they shine more brightly.
10: If we believe in nothing, we shouldn’t wonder why no one believes in us.
In a world with no principles, people respect those who have principles. Impersonating a doormat is a poor way to be an effective graphic designer. In fact, standing up for what we believe in — ethics, morality, professional standards, even aesthetic preferences — is the only way to produce meaningful work. Of course we won’t win every time, but we will win more often than the designer who doesn't believe in anything. There are countless ways in which we can demonstrate professional integrity — the only mistake we can make is not to demonstrate any.
Footnote: Just like the amp in Spinal Tap that goes up to 11, my list of 10 paradoxes actually contains 11 items. Here is the eleventh paradox of graphic design.
11. When a client says the words — “you have complete creative freedom,”
They never mean complete creative freedom. Whatever you show them, they will find a problem with. Happens every time.
by Adrian Shaughnessy
Adrian Shaughnessy is an art director, writer and consultant based in London. He contributes to Eye, Design Week, Creative Review, Grafik and the AIGA's Voice website, and is editor of the Sampler series of books about music graphics. He is creative director of This is Real Art.
http://www.thisisrealart.com/
We love to blame our clients for poor work. When projects go sour, it’s always the clients — never us — who are at fault. Sure, there are bad clients. But designers treating them badly have usually turned them into bad clients. As designers, we end up with the clients we deserve.
02: The best way to learn how to become a better graphic designer is to become a client.
On the few occasions that I’ve been a paying commissioner of graphic design, I’ve learned more about being a designer than by anything else I’ve done. It’s only by commissioning graphic designers that we discover that most of us are not very good at articulating what we do and how we work. For many clients, designers seem to operate on the principle expressed by the architect hero of Ayn Rand’s The Fountainhead: “I don’t intend to build in order to have clients. I intend to have clients in order to build.” As part of their training, all designers should be obliged to spend a sum of their own money on graphic design.
03: If we want to educate our clients about design, we must first educate ourselves about our clients.
When I hear designers say that “we must educate our clients”, I want to break out in hives. Instead of educating our clients, we must educate ourselves in the ways of our clients. Then — and only then — will clients take us seriously.
04: If we want to make money as a graphic designer, we must concentrate on the work — not the money.
Whenever I’ve taken on design projects “just for the money,” disaster has invariably ensued. When we put money first and work second, we end up with bad work and an even worse balance sheet. This is not to say that designers shouldn’t be properly paid for their work, or that designers shouldn't be financially savvy (clients usually are). But the designer’s primary motive has to be the quality of the design and not the size of the fee. When the focus is on the money, the work is usually poor.
05: For designers, verbal skills are as important as visual skills.
Since graphic design should be self-explanatory, designers might be forgiven for thinking that the need to provide a verbal rationale for their work is unimportant. Surely the work should succeed on its own merits without requiring a designer’s advocacy? True. Except there never was a client who didn’t want an explanation for every aspect of every piece of creative work they commissioned. If we can’t talk about our work in a clear, rational and objective way — free from all jargon — then we can’t be surprised when we meet with rejection.
06: Ideas usually fail not because they're bad ideas, but because they're badly presented.
The ability to present an idea is as important as the idea itself. The single most important thing we need to remember when presenting work to clients is that they are terrified at the prospect of what we are going to show them. For clients, commissioning design is like going into a furniture showroom to buy a sofa and being told by the salesperson, “Sure, I can sell you a sofa. But I can’t show it to you.” Who ever spent money on something they couldn’t see? Yet this is precisely what we ask our clients to do when they commission us.
07: “I’m a professional: I know best.”
The only designers who use this argument are unprofessional designers. Designers often say, “No one tells a doctor what to do, so why is it OK to tell me what to do?” But the myth of professional omnipotence has been debunked. We no longer accept that doctors, lawyers and plumbers have a monopoly on knowledge. Speak to any doctor and they will tell you that people come into their consulting rooms armed with information downloaded from the internet. We have long since learned to question and challenge expert opinion. Why should designers be exempt? Anyone who uses the “I’m a professional therefore you must accept what I say” argument has lost the argument.
08: “All the good jobs go to other designers.”
Not true: in fact, nearly all jobs start off as neither good nor bad. We are deluded if we think only other people get good jobs and we only get the rubble. Truth is, nearly all jobs start off the same, and our responses as designers determine the success or failure of each job. There are no good or bad projects in design, only good or bad responses. Good projects are made not found. I’ve often interviewed designers who told me they wanted to move jobs because they only got “lousy projects to work on”. Yet when they showed me what they’d been working on, they usually seemed like great jobs.
09: The best way to run a studio is to be domineering and forceful.
In fact, the opposite is true. Designers who run studios or lead teams often think they have to lead from the front. They think they have to dominate. They think they have to take credit for everything. In fact, the opposite is true. Good leaders of design teams lead from behind. They put themselves last and allow others to shine. When designers are allowed to shine, they shine more brightly.
10: If we believe in nothing, we shouldn’t wonder why no one believes in us.
In a world with no principles, people respect those who have principles. Impersonating a doormat is a poor way to be an effective graphic designer. In fact, standing up for what we believe in — ethics, morality, professional standards, even aesthetic preferences — is the only way to produce meaningful work. Of course we won’t win every time, but we will win more often than the designer who doesn't believe in anything. There are countless ways in which we can demonstrate professional integrity — the only mistake we can make is not to demonstrate any.
Footnote: Just like the amp in Spinal Tap that goes up to 11, my list of 10 paradoxes actually contains 11 items. Here is the eleventh paradox of graphic design.
11. When a client says the words — “you have complete creative freedom,”
They never mean complete creative freedom. Whatever you show them, they will find a problem with. Happens every time.
by Adrian Shaughnessy
Adrian Shaughnessy is an art director, writer and consultant based in London. He contributes to Eye, Design Week, Creative Review, Grafik and the AIGA's Voice website, and is editor of the Sampler series of books about music graphics. He is creative director of This is Real Art.
http://www.thisisrealart.com/
Sunday, May 24, 2009
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